
Epic Games has moved swiftly to update its monetization guidelines following a controversy involving a popular user-made Fortnite map titled “Steal the Brainrot.”
The update, which allowed content creators to sell in-game rewards for V-Bucks, introduced a “reward wheel” mechanic that critics argued was indistinguishable from a slot machine.
The system allowed players one free spin every four hours but charged 100 to 200 V-Bucks ($0.99–$1.99) for additional spins. This mechanic essentially added a paid roulette to the game, sparking immediate outrage among the community due to Fortnite’s young demographic.
Community Outcry Forces Policy Change
Players and critics condemned the mechanic as an introduction to gambling, combining spending, chance-based winning, and “limited-time” pressure. The backlash highlighted the ethical risks of exposing minors to casino-style loops within a user-generated content (UGC) environment.
In response, Epic Games prohibited the use of randomized reward systems linked to paid currency. Effective January 20, the revised Monetization Guidelines ban any mechanic where users pay to spin a wheel or purchase upgrades that improve the odds of winning random prizes.
A Line in the Sand for UGC
The decision marks a significant boundary for creator monetization within the Fortniteecosystem. While “Steal the Brainrot”, a game mode involving meme collecting, remains popular for its creativity, Epic’s intervention clarifies that gambling mechanics have no place in its creator economy.
The updated policy explicitly states that developers must remove such elements, signaling that Epic prioritizes ethical standards over experimental revenue streams. As the gaming industry continues to grapple with the definition of gambling in video games, Epic’s decisive action serves as a broader signal that platforms must balance creator freedom with consumer protection, particularly regarding younger audiences.


