Foreigner-only casino operator Grand Korea Leisure (GKL) has published its monthly performance metrics via an official disclosure filed with the Korea Exchange, documenting an exceptional top-line revenue acceleration throughout May.

The state-backed leisure operator recorded gross monthly casino sales reaching KRW43.13 billion (approximately $28 million), representing a powerful 40.8% increase compared with prior-year returns.
Table Games and Machine Drop Metrics Drive Growth
The positive financial trajectory represents a clear 7.3% month-on-month revenue acceleration over the sales numbers posted during April, driven by resurgent mass-market table drop and premium VIP chip volumes across its properties.
A vertical analysis reveals that table games served as the primary growth engine for the enterprise during May, with localized table earnings skyrocketing 43.3% year-on-year to hit KRW38.84 billion ($25.2 million), up significantly from the KRW27.11 billion ($17.6 million) generated during the identical reporting window in 2025 while maintaining a stable 5% growth lift over April’s yields.
Concurrently, the operator’s electronic machine gaming segment delivered consistent auxiliary support, with slot and electronic table game revenues expanding to KRW4.29 billion ($2.8 million), reflecting a steady rise over the KRW3.53 billion ($2.3 million) captured twelve months prior. Compared directly to the sequential performance tracked in April, machine game sales posted a sharp 35.5% volume surge over the KRW3.16 billion ($2.1 million) recorded during the previous month.
The high-volume May performance has solidified Grand Korea Leisure’s broader five-month rolling balance sheet for the 2026 fiscal year. For the unified January to May stretch, GKL’s cumulative casino sales scaled up to KRW189.97 billion ($123.4 million), marking a robust 8.5% structural expansion compared to the KRW175.06 billion ($113.7 million) banked during the matching five-month window last year.
Cumulative table game sales continue to anchor the vast majority of the operator’s corporate revenue mix, reaching KRW172.15 billion ($111.8 million) to track 7.7% ahead of last year’s performance. Concurrently, cumulative machine game sales displayed highly stable long-term scaling, expanding 17% year-on-year to reach KRW17.83 billion ($11.6 million) against the KRW15.24 billion ($9.9 million) posted in the first five months of 2025, confirming an upward operational trend across all core gaming assets.

